/** 
 * @file llfloaterpay.h
 *
 * $LicenseInfo:firstyear=2002&license=viewergpl$
 * 
 * Copyright (c) 2002-2010, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LLFLOATERPAY_H
#define LLFLOATERPAY_H

#include "llsafehandle.h"

class LLObjectSelection;
class LLUUID;
class LLViewerRegion;

typedef void (*money_callback)(const LLUUID&, LLViewerRegion*,S32,BOOL,S32,const std::string&);

namespace LLFloaterPayUtil
{
	/// Register with LLFloaterReg
	void registerFloater();

	/// Pay into an in-world object, which will trigger scripts and eventually
	/// transfer the L$ to the resident or group that owns the object.
	/// Objects must be selected.  Recipient (primary) object may be a child.
	void payViaObject(money_callback callback,
					  LLSafeHandle<LLObjectSelection> selection);
	
	/// Pay an avatar or group directly, not via an object in the world.
	/// Scripts are not notified, L$ can be direcly transferred.
	void payDirectly(money_callback callback,
					 const LLUUID& target_id,
					 bool is_group);
}

#endif // LLFLOATERPAY_H
